2016-06-23
·
Rocks'n'Diamonds 4.0.0.0 Release Candidate 3 released!
The third release candidate for the upcoming new version 4.0.0.0 contains
some more changes and bugfixes.
Please see the
Download section for the
new pre-release version.
2016-05-02
·
Rocks'n'Diamonds 4.0.0.0 Release Candidate 2 released!
The second release candidate for the upcoming new version 4.0.0.0 contains
a number of changes to fix most of the bugs in the first release candidate
that were reported in the forum.
Please see the
Download section for the
new pre-release version.
2016-04-15
·
Rocks'n'Diamonds 4.0.0.0 Release Candidate 1 released!
After nearly 2½ years, it's time for a new release version!
Before the final version 4.0.0.0 with lots of changes will be
released, here's the first release candidate as a preview and to allow
some more time for fine-tuning and debugging.
The most obvious improvement of R'n'D version 4 is support for SDL2
(while it still is compatible with the older version SDL 1.2).
SDL2 adds support for improved fullscreen mode, window scaling and,
most important, Android and iOS support. While Android is supported directly,
an iOS version for iPad/iPhone was ported and made available by Les Bird in the App Store.
Most of the other improvements are related to a higher flexibility in
custom graphics, like custom window size, different sizes and locations
for the playfield, game panel and tape area, and different sizes of
custom graphics for game elements (other than 32x32).
Now available from the
Download section!
2014-09-17
·
Rocks'n'Diamonds development source code available now!
The latest development version of the Rocks'n'Diamonds source code
is finally available via Git:
Check out some of the new features of the next release version:
- SDL2 support, including window scaling and improved fullscreen mode
- support of all image, sound and music formats supported by SDL_image and SDL_mixer
- support of different sizes and locations of playfield, game panel and tape area
- support of different sizes of custom graphics for game elements (other than 32x32)
- experimental Android version (some Makefiles still missing in repository though)
Always available from the
Download section
now!
2013-11-24
·
Rocks'n'Diamonds 3.3.1.2 released!
This release is mainly a bugfix release which contains the following changes:
- fixed bug that prevents running the game on Mac OS X "Mavericks"
- improved behaviour on restart after failing on a broken level set
- improved general error handling with reference to error message file
Now available from the
Download section!
2013-11-04
·
Rocks'n'Diamonds 3.3.1.1 released!
This minor update adds volume controls for simple sounds, sound loops and music
to the sound setup (which can be useful if your system does not have sound
controls for individual applications or if you want to quiet down that annoying
yam-yam noise in certain levels, while keeping music and other sounds at normal
volume).
For those who want to recompile the game after fiddling around with the artwork
configuration source code files, the package now also contains the required
Perl script that rebuilds the element and artwork definition header files.
Now available from the
Download section!
2013-10-23
·
Rocks'n'Diamonds 3.3.1.0 released!
Even though the last version of Rocks'n'Diamonds was released more than three
years ago, this new version does not contain that many changes.
The most interesting feature for Mac users is probably that R'n'D
finally supports newer Macs (with "newer" as in "not historic").
So if you have a Mac with Mac OS X "Lion", "Mountain Lion" or "Mavericks",
Rocks'n'Diamonds will finally run on your system.
Most important changes since last release version 3.3.0.1:
- added native package for Macs with intel CPUs
- added support for compiling on 64-bit systems
- added alternative game mode for playing with half size playfield tiles
- added level selection screen (when clicking on main menu level number)
- added displaying if level was played or solved on level selection screen
- improved graphics performance for scrolling in Mac OS X version
- improved graphics performance for native Supaplex game engine
- improved single step mode in R'n'D, EM and SP engines
- fixed two game engine bugs in Supaplex game engine
- fixed displaying wrong Supaplex time (was running too fast before)
- fixed invisible text in envelope config in level editor
For details, see the
ChangeLog
file (also included in the package).
Now available from the
Download section!
2013-10-09
·
Rocks'n'Diamonds Web Forum reopened
After a very long downtime, the
Rocks'n'Diamonds Web Forum
is open again.
Some more details about the downtime (and how to access your already existing forum account again) are available from
this post from the forum's
Announcements section.
2010-06-15
·
Minor update of Emerald Mine Club level collection
This is a minor update of the Emerald Mine Club level collection that fixes
a small graphical bug with exit doors and slightly improves a few graphics
for menu navigation.
The updated level collection package is available
here
or at the
"Levels & Artwork" section!
2010-06-08
·
Rocks'n'Diamonds 3.3.0.1 released!
This is a minor update to add a little feature that was requested to better
support creating tool-assisted speedrun (TAS) tapes for R'n'D levels: It adds
configurable key shortcuts for combined snap and direction player actions that
can be executed in one single game frame (which is possible, but difficult and
error-prone with the existing, separate snap and direction keys).
Now available from the
Download section!
2010-05-25
·
Special edition "R'n'D jue" version 3.3.0.0 released!
After the update of Rocks'n'Diamonds to version 3.3.0.0, "R'n'D jue"
is now also updated to the same latest version of the game engine -- but this
is not the only change: This brand new version of "R'n'D jue"
contains a great new Sokoban level collection with 1000
hand-selected levels in 19 level sets, created by 6 different authors,
ranging in difficulty from easy to medium, with no level having more
than six boxes, therefore being well-suited also for beginners and makes it
the perfect casual game to play after lunch! :-)
As an additional stunning new feature, the new Sokoban set also offers several
different graphical skins that can be selected and changed at any time while
playing the game!
More information and download links can be found here:
2010-05-25
·
Rocks'n'Diamonds 3.3.0.0 released!
This version finally contains the new native Supaplex game engine to
play all original Supaplex levels exactly as they played in the classic game.
This new game engine is fully compatible with the original game,
including all recorded demos as well as all tricks and bugs of the original
game engine. It is based on the engine code of the game Megaplex,
which itself is an exact clone of Supaplex, but the game engine in R'n'D is
a bit more compatible than Megaplex regarding special levels that use dirty
memory tricks that only worked in the original DOS version of Supaplex so far.
Most important changes since last release version 3.2.6.1:
- added native Supaplex game engine
- added support for native Supaplex levels in MPX level file format
- added support for native Sokoban levels in XSB level file format
- added saving read-only levels from editor into personal level set
- added configurable key shortcuts for the tape recorder buttons
- fixed potential crash bug in quickload and quicksave functionality
- fixed some bugs with single step mode (and added it to native engines)
For details, see the
ChangeLog
file (also included in the package).
Now available from the
Download section!
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